![]() The app uses the original CKANMetadata Repository, so all mods that are available on CKANare also available in here. If the game every got laggy, I'd drop that without regret.īut all in all, still very playable on this very old, minimal, stock iMac. If you play KSP on a Mac, and find it hard to use the official CKANapplication using monodevelop, give Launch Pad a try The app is still being developed, so while you can install most mods with it, you can't upgrade them right now. One thing I still do to help things along out of habit is tilt the camera angle skyward so it doesn't have to render the ground when I'm pushing for orbit I still reduce some game graphics settings because I don't care about trees or rocks I used to set the number of debris objects to 0 but I now play with the intent of deorbiting stages. ![]() I used to absolutely need Active Texture Management to reduce the texture footprint but I can't even remember if I'm using it now because performance improved so much with 1.2. I don't run any hi-res mods but I do run a few visual enhancements and a number of functional mods some include:Ĭhatterer, Persistent Rotation, KER, Stage Recovery, PlanetShine, SCANSat, Docking Sounds, Distant Object Enhancement, KAC, Better Burn Time, Docking Alignment Indicator I don't usually have ships with more than 300(?) parts (can't recall). Home machine is Late 2009 27-inch iMac with 3.06GHz Intel Core 2 Duo and 12GB RAM. I would think if they've got a newer system than I do they'll have no trouble. I'm hoping that's due to some bugs I see crop up in the logs and that it will smooth out after a couple patches. Also, 1.2 has improved those worst case scenarios a bit, but overall the game runs a little more poorly than 1.1.3. This is a quick start guide for the Kerbal Operating System (kOS).It is intended for those who are just starting with using kOS.It does presume you have played Kerbal Space Program before and know the basics of how to fly a rocket under manual control. Though I guess a kid might be less forgiving. It's manageable and, at least for me, doesn't represent the majority of my gameplay. ![]() But I wouldn't say that should scare anyone away. At those times the performance can drop significantly and it gets a bit frustrating. The real issue is when I'm working with one or more very large stations or bases with lots of vessels about. Some frame dropping and slow down on a minority of launches until I get up a few kms. ![]() ![]() I'm running on the 2-3 year old machine shown below and it's mostly great. ![]()
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